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The game is looking a lot better! I like the use of rectangles to form the buildings, gives a minimalist look that works nicely at the moment.... A couple of things to note; the enemy only sees you when you are directly up down left or right of it, and loses track as soon as you are diagonal... I suspect this is because nothing is considered if it is close on x and y coordinates. Also, when the game is won, nothing pauses so you can still lose even after winning... also, if you touch the enemy, the enemy goes onto you preventing you from moving, so you can't escape. 

Not entirely sure what is going on... clearer direction on what the goal is, if it is there, would be really nice. The floating boxes block movement, but will float through the player instead of pushing them. Also, the color of the word "Lover" in the game over screen makes it seem like the only thing that makes you lose is your lover? Also, you are able to go infinitely in any direction, a bounding box of some kind to indicate where the playing area is would likely help a lot as well.

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so the goal will be if we can get it done on time is to Save your love from the ignorant townspeople who took her to the church, the white box placeholder for the priest witch I'm working on replacing now the it sprite the game over screen appears wnes your health hits zero. but thanks for your feed back Banamanners