(2023AU-2-2) Corridor Escape
A downloadable game for Windows, macOS, and Linux
Loud sounds and intense lighting warning. Make sure to adjust mouse sensitivity if too high.
You are currently stranded on your spaceship that has been invaded by aliens. Signs are present which will lead you to where the escape pod is. To get there, you must progress through out the corridors and rooms by finding the keycards to unlock areas around the map. Watch out for the Apex Predator Alien, even though they lack eyesight and rely on the Informer alien to find it's targets, they are very agile and one slash can kill instantly. Finally, make sure to use the lockers and tables for places of hiding once the detection meter goes too high. Good luck.
Credits:
Developers - Justin Nguyen, Mohammed Nasser, Curt Learperl, Brock Akers, Isaiah Carter, Holden Thompson, Cori Morgan
Sound Credits:
Casual Game SFX Pack - Dustyroom, Unity Asset Store
Free Horror Ambience 2 - N91music, Unity Asset Store
Footsteps - Essentials - Nox_Sound, Unity Asset Store
Free Deadly Kombat - Daniel SoundsGood, Unity Asset Store
Please read https://cscc-mini-projects.itch.io/ before playing or leaving comments. Thank you for playing! (This is the finalized version after 6 weeks of production.)
Status | In development |
Platforms | Windows, macOS, Linux |
Authors | CSCC Mini-Projects, MohammadNasr, Krakoancurt, csccjnguyen22, Icarter23 |
Genre | Survival |
Comments
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The environment looks amazing! the monster model, while not animated, still looks very cool though. one bit of potential warning though: anytime you have a strobe effect, or something like one (ie: the rapidly flashing lights) always put a flashing light warning first. the last thing anyone wants is to accidentally cause a seizure because they didn't know the game had strobe effects!
I'm guessing the sprint wasn't finished? otherwise, some controls information would be nice, as I had no idea how to sprint at all if it was in... The biggest thing by far was the uncentered camera though. while there are examples of a camera that is not centered on the player itself (I forget the name, but there was one where a girl has a teddy bear that acts as the camera) this didn't feel like that kind of game... it just felt like the camera wasn't centered properly for some reason. This made it difficult to navigate, as you had to account for the fact anywhere you walked was not where you were, and also made the camera clip out of bounds if too close to a wall.
Also not entirely sure what the goal was? I mean, other than escaping... tried several times but could never figure out where I was supposed to go. Also couldn't tell if there was more then one monster, or it just teleported... it felt like it teleported, making one area either the right way... or a dead end, and I'm not sure at all, since there is no "game over" or "win" screen that I know of.
Thank you for the feedback!