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first thing to note: look up mouse lock, if you are using mouse controls but not the cursor itself, you can hide and lock the mouse so it does not roam all over, very important for any game using mouse controls to pan the view, and unity actually has built-in functions to do as well.

The music is super nice though, and the ground decor looks good, but could've used a repeating texture of some kind on the ground itself instead of a solid color.

Mechanics wise, I'm guessing a few things was wanting to be added but never made it with the shooting but nothing to shoot, though one thing that did pop out while playing is when you went up a hill, the feet would go into the ground, and when going downhill you would float quite far above the ground. If reaching the door was the goal, then that was very well done with it being a prominently visible thing compared tot he rest, but I got a game over getting to it so if there was something else, then I have no idea...